Light spill

Hi all, I am hoping if you can help.

I work for a lighting manufacturer and i am starting to use Keyshot more and more for product launches due to it’s flexibility, I try to follow as many tutorials from KS / Will Gibbons but i have a question.

We have a new product which uses a glass top and a glare control shield but my light is spilling onto the glareshield which does not happen in real life, the glare shield is to stop any glare / spill. How do i fix this please? i have posted a render using GPU mode and also a CPU version as well.

I have also attached a copy of a parent product which was photographed for reference.

light

I’m not a light wizard but you mean this light leak here? Maybe it has to do with the geometry of the model and it could help to actually intersect some of the geometry so it’s a clear boundary.

Or do you mean it on this location where the photo shows a clear boundary?

light2

In this case I would try to see if you could fix some geometry which works as a kind of actual filter. Not sure what those ‘multi layer optics’ in the library can do if it’s about filtering some of the light so you get a clear boundary.

Thanks for the advice Oscar, it is the light spill on the image you highlighted first… this is a glare shield so it is to stop the amount of spill coming from the product but for some reason my light which is beneath it… is appearing above it

I’m not sure how the geometry is but maybe you can stick a cylinder without top/bottom under the black outer ring so you get like an extra ‘wall’ through the different layers of materials?

I looked at the website and saw the technical drawings and maybe you can also cheat a bit by enlarging the glareshield a bit so it cuts through the walls geometry.

If you are allowed I can take a look if you want if you share the scene using wetranfer.com and send me a private message with the link.